Pirate Kingdom
Row to win! The idea of this game is that you have to row using a rowing machine in order to gain movement points ingame. In the version here you just start with a bunch of movement points and you're lost if you run out.
This project was very ambitious. We wanted an open world, possibly multiplayer, quests, living systems, and a lot of stuff. The result was everything ended up basically half-finished. It's too bad, but I'm still happy with its random map generator, resource system, and other stuff under the hood.
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