Posts

  • Pathfinding with a maximum distance using Dijkstra's algorithm (in Java)

    I haven’t written anything on this blog for the past two months. This is partially because I didn’t make time for it and partially because I didn’t have anything interesting to post to the world. I graduated last month and I got a job which is starting in september. It’s a traineeship where I get to work with three local companies, half a year at each. I know some local companies work in java a lot for their tech so I spent two weeks learning it in case it comes up. To learn it I decided I wanted to make something I’m really interested in. So without being too ambitious I decided to write a world simulator.

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  • Open Source Games You Could Contribute To

    Update 2016-06-24 20:30: I edited this post to add the main programming languages for each open source game listed, a good suggestion from Reelix on Reddit. I also fixed an editing bug I made which made me forget to add the correct “possible contributions” section to NetHack. Finally I want to say I got many suggestions by people to add some other great open source games, many of which I didn’t even know about. I might make a followup post where I go through a number of those as well.

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  • Cliffs!

    This week was the final programming week as I stated in my last blog post. Of course I stated I’ll continue working on it after finishing my school stuff, but this is what I got for now.

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  • Five weeks

    So yesterday I selected a date for the final assessment with my teachers. Turns out I only have five weeks left! So let’s see what I’ve got and what I’ve still got to do.

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  • Looking for map generation testers

    I’m looking for some people who can help test the current state of map generation. My assignment requires me to get feedback multiple times, and it’s handy for me to know where I need to focus my efforts. Everything is still primitive, but I’ve at least got a screen in skirmish allowing you to edit all the values for the map generator so you can experiment with it:

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  • Map Generation Progress #1: Debris and skirmish mode

    Here’s a small update on map generation progress.

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  • Generating maps in OpenRA

    As some of you may know, this is my final year at the NHL. No, not the hockey league, the university! I’m happy they allowed me to work on a graduation project I’m really excited about, and with real practical value. As you may have read in the title, I’m working on generating maps in OpenRA.

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  • Move to Jekyll

    I moved my website to Jekyll today. Much preferable to writing HTML by hand or using Wordpress. Gonna start a blog here. If you want to find my old website and China blog, look at the Archive.

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